Starter Guide

New and returning player notes

A compact guide for players who just joined, came back after a long break, or got buried under modern World of Warcraft systems.

First Steps

Start with the current game

Do not try to understand every system at once. Finish the new or returning player flow, follow the current campaign until your character is settled, then decide whether you want dungeons, raids, collecting, housing, professions, or quiet social play.

Returning players should first check level, specialization, bags, hearthstone location, account-wide resources, and current campaign progress. Old stories can wait.

Company advice

A comfortable character matters more than chasing the highest item level immediately. Logging in steadily, knowing what your buttons do, and asking questions will carry you farther than planning perfect gear on a character you never play.

Playstyles

Ways to play WoW

The same game can support very different reasons to log in.

Questing icon
StoryLeveling

Questing and campaign

Follow the main story to unlock zones, systems, world quests, and patch features.

Dungeon icon
Five-playerM+

Dungeons and Mythic+

Fast five-player content built around routes, interrupts, crowd control, damage, and timed challenge levels.

Raid icon
TeamRaid

Raids

Group encounters focused on coordination, mechanics, preparation, and listening when someone says not to pull yet.

Delve icon
ExploreSolo

Delves and world content

Flexible solo or small-group progress, world quests, rares, outdoor events, and useful weekly chores.

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CollectAchieve

Collections

Transmog, mounts, achievements, toys, pets, old raids, reputation, and long-term side goals.

Housing icon
SocialCraft

Professions, housing, and community

Crafting, decorating, events, and chatting are all valid ways to play. Not every login needs to be a shift.

What to focus on after max level

Most players start by finishing the current campaign, unlocking world quests and seasonal systems, then choosing a direction: delves, world bosses, Mythic dungeons, raids, housing, collecting, professions, or limited-time events.

For new players, slow questing and learning your character is a good route. Once you feel comfortable, timewalking and other events can help alts catch up more quickly.

Guild activities and finding groups

Green & Fang runs raids and temporary activities irregularly. Actual times follow the in-game guild calendar and Discord announcements. It is also fine to find other guilds or groups that match your schedule, goals, and social style.

For public groups, use friends, community channels, or the in-game Premade Groups tool. Before joining, check whether the group accepts learners or expects experienced players so everyone starts with the same expectations.

Gearing

Gear without panic

The point is to know steady sources and pick content that fits your current character.

Basic max-level gearing

Gear comes from more than dungeons. Campaign rewards, world quests, delves, outdoor events, crafting, player orders, Mythic dungeons, and raids can all move a character forward.

  • Use campaign, world content, delves, heroic dungeons, Mythic 0, and crafted pieces to fill weak slots.
  • Move into harder dungeons or raids only when your character and comfort level fit the group.
  • Do not replace learning your class with chasing a single item-level number.
Weekly vault and steady attendance

The weekly vault offers a choice of one reward based on completed activities. Common categories include raid bosses, dungeons, and world or delve content. Reward quality usually depends on both difficulty and how much eligible content you completed.

For casual players, a few steady vault slots you can finish comfortably are healthier than forcing content far above your current character.

Crafting, orders, and consumables

Crafting and player orders can fill specific gear slots, choose secondary stats, and help cover unlucky drops. Guild orders are often useful when company crafters are available.

Gems and enchants may feel expensive early, so upgrade them when a piece is likely to last. For progression or higher Mythic+, learn when to use flasks, food, potions, weapon consumables, armor kits, and other temporary power items.

Tier sets, upgrades, and catch-up systems

Seasonal systems often add ways to turn eligible gear into tier pieces, upgrade item tracks, or catch up later in a patch. These systems usually roll out over time and may have weekly or season-wide limits.

Early in a new patch, expect quests, delves, dungeons, raids, and crafted gear to matter first. Late-patch catch-up currencies or quests are useful, but they are not always available on day one.

Character

Characters, factions, and roles

Warband systems share some progress and resources across characters, making alts easier than they used to be. Cross-faction play is much broader now, though mail, orders, trading, queues, and some social features can still have restrictions.

Tanks hold enemies and manage pacing. Healers keep the group alive and solve damage spikes. Damage dealers handle damage, movement, interrupts, and mechanics. Damage is easiest to enter, but every role has depth.

Group Content

Dungeons and raids

Before joining groups, understand the difficulty and the expectations.

M+Keystone

Mythic dungeons

Mythic+ is a five-player timed challenge around damage, interrupts, crowd control, routing, and affixes. Start with easier dungeons or a patient group before treating key level as a resume.

RaidTeam

Raid difficulty

Raid difficulty usually includes Raid Finder, Normal, Heroic, and Mythic. Normal and Heroic are better entry points; Mythic usually expects stable attendance and preparation.

How to start Mythic dungeons

Mythic+ uses keystones with different levels. If you do not have a key, start with Mythic 0, join a patient low-key group, or run with friends who can explain routes and dangerous pulls.

Useful basics include knowing your interrupt, defensive cooldowns, crowd control, major damage windows, and which enemies or boss abilities usually kill players.

Raid difficulty and lockouts

Raid Finder, Normal, Heroic, and Mythic usually track progress separately. Normal and Heroic often support flexible group sizes, while Mythic is generally built around a fixed roster and higher preparation.

If you already killed a boss that week, you may still be able to help another group in some difficulties, but your loot eligibility and the group's drop count can be affected by the rules of that difficulty.

Before joining a raid

Watch a short guide, repair gear, bring basic consumables, join voice if required, and understand the signup or absence rules. For guild raids, being on time and communicating clearly often matters more than a tiny damage increase.

If you want to tune builds, compare Wowhead, Icy Veins, Archon, Warcraft Logs, Raider.IO, and your own logs. Use guides as direction, not as a substitute for understanding why you died.

Good learner habits

Listen to calls, do not start encounters early, check what killed you, use defensive skills, and ask about mechanics before they wipe the group. Being honest about not knowing a fight is easier to work with than silently guessing.

Housing and community play
Housing

Housing communities

Decoration, community progress, and neighborhood tasks can become their own social activity. If you want to join Green Town or Green District, check the current rules and invitation process first.